
Home
cinema, also called home theater, seeks to reproduce
cinema quality video and audio in the home. Technically,
a home cinema could be as basic as a simple arrangement
of a television, DVD, and a set of speakers. It is therefore
difficult to specify exactly what distinguishes a "home
cinema" from a "television and stereo". Most people
in the consumer electronics industry would agree that
a "home theater" is really the integration of a relatively
high-quality video output with surround sound.
Design A Home Theater
Today, "home cinema" implies a real "cinema experience"
and therefore a higher quality set of components than
the average television provides. A typical home theater
includes the following parts:
1.) Input Devices: One or more audio/video sources.
High quality formats such as HD DVD or Blu-ray are preferred,
though they often include a VHS player or Video Game
Systems. Some home theatres now include a home theater
PC to act as a library for video and music content.
2.)
Processing Devices: Input devices are processed
by either a standalone AV receiver or a Preamplifier
and Sound Processor for complex surround sound formats.
The user selects the input at this point before it is
forwarded to the output.
3.)
Audio Output: Systems consist of at least 2 speakers,
but can have up to 11 with additional subwoofer.
4.)
Video Output: A large HDTV display. Options include
Liquid crystal display television (LCD), video projector,
plasma TV, rear-projection TV, or a traditional CRT
TV.
5.)
Atmosphere: Comfortable seating and organization
to improve the cinema feel. Higher end home theaters
commonly also have sound insulation to prevent noise
from escaping the room, and a specialized wall treatment
to balance the sound within the room.
Home
Theatre Flow Diagram
Component
systems vs. Theater-in-a-Box High-quality home cinemas
are assembled from component pieces purchased separately
to provide the best combination of equipment for the
cost. It is possible to purchase home theater in a box
kits that include a set of speakers for surround sound,
an amplifier/tuner for adjusting volume and selecting
video sources, and sometimes a DVD player. Though these
kits often pale in comparison to a custom-built home
cinema, they are inexpensive and easy to set up; one
needs only to add a television and some movies in order
to create a simple home theater.
Dedicated
home theaters
Some home cinema enthusiasts go so far as to build a
dedicated room in the home for the theater. These more
advanced installations often include sophisticated acoustic
design elements, including "room-in-a-room" construction
that isolates sound and provides the potential for a
nearly ideal listening environment. These installations
are often designated as "screening rooms" to differentiate
from simpler installations. This idea can go as far
as completely recreating an actual cinema, with a projector
enclosed in a projection booth, specialized furniture,
a piano or theatre organ, curtains in front of the projection
screen, movie posters, or a popcorn or snack machine.
More commonly, real dedicated home theaters pursue this
to a lesser degree. Presently the days of the $100,000
and over home theater is being usurped by the rapid
advances in digital audio and video technologies, which
has spurred a rapid drop in prices. This in turn has
brought the true digital home theater experience to
the doorsteps of the do-it-yourself people, often for
less than what you would expect to pay for a low budget
economy car. Current consumer level A/V equipment can
meet and often exceed in performance what you would
expect to experience at a modern commercial theater.
Home
Theater Seating
Home theater seating consists of chairs specifically
engineered and designed for viewing movies in a personal
home theater setting. Most home theater seats share
these features: A cup holder built into the chairs'
armrests and a shared armrest between each seat. Home
theater seating come in two basic varieties: 1. Movie
theater style chairs like those seen in a movie cinema,
which features a flip up seat cushion, or 2. Plush leather
reclining lounger type of home theater seating with
a flip out footrest. Additional features like storage
compartments, snack trays, tactile transducers, or even
electric motors to recline the chair are available,
depending on the model.
Backyard
theater
In places that have the proper outdoor atmosphere, it
is possible for people to set up a home theater in their
backyard. Depending on the space available, it may simply
be a temporary version with foldable screen, a projector
and couple of speakers, or a permanent fixture with
huge screens and dedicated audio set up poolside. Due
to the outdoor nature, it is quite popular with BBQ
parties and pool parties. Some people have built upon
the idea, and constructed mobile drive-in theaters that
can play movies in public open spaces. Usually, these
require a powerful projector, a laptop or DVD player,
outdoor speakers and/or an FM transmitter to broadcast
the audio to other car radios
History of Home Theater
1950s and 1960s home movies In the 1950s, home
movies became popular in the United States and elsewhere
as Kodak 8 mm film (Pathé 9.5 mm in France) and camera
and projector equipment became affordable. Projected
with a small, portable movie projector onto a portable
screen, often without sound, this system became the
first practical home theater. They were generally used
to show home movies of family travels and celebrations
but also doubled as a means of showing private stag
films. Dedicated home cinemas were called screening
rooms at the time and were outfitted with 16 mm or even
35 mm projectors for showing commercial films. These
were found almost exclusively in the homes of the very
wealthy, especially those in the movie industry. Portable
home cinemas improved over time with color film, Kodak
Super 8 mm film film cartridges, and monaural sound
but remained awkward and somewhat expensive. The rise
of home video in the late 1970s almost completely killed
the consumer market for 8 mm film cameras and projectors,
as VCRs connected to ordinary televisions provided a
simpler and more flexible substitute.
1980s
home cinema The development of multi-channel audio
systems and laserdisc in the 1980s created a new paradigm
for home cinema. The first known home cinema system
was installed as a sales tool at Kirshmans furniture
store in Metairie, Louisiana in 1974. They built a special
sound room which incorporated the earliest quadraphonic
audio systems and modified Sony trinitron televisions
for projecting the image. Many systems were sold in
the New Orleans area in the ensuing years before the
first public demonstration of this integration occurred
in 1982 at the Summer Consumer Electronics Show in Chicago,
Illinois. Peter Tribeman of NAD (USA) organized and
presented a demonstration made possible by the collaborative
effort of NAD, Proton, ADS, Lucasfilm and Dolby Labs
who contributed their technologies to demonstrate what
a home cinema would "look and sound" like. Over the
course of three days, retailers, manufacturers, and
members of the consumer electronics press were exposed
to the first "home like" experience of combining a high
quality video source with multi-channel surround sound.
That one demonstration is credited with being the impetus
for developing what is now a multi-billion dollar business.
1990s
home cinema Before the arrival of DVD. A typical
1990's Home Cinema would more than definitely have a
Laserdisc player nestled right at the heart of it. Laserdiscs
adopted what was back then, coded as AC3 (Dolby Digital5.1)
sound, along with the rarer DTS sound found on some
rarer specialist DTS encoded Laserdiscs. S-VHS players
were the most popular and the most affordable. Large
screen - Rear Projection TV's were mostly used throughout
the 1990's. In the late 1990s, the development of DVD,
5.1-channel audio, and high-quality video projectors
that provide a cinema experience at a price that rivals
a big-screen HDTVs sparked a new wave of home cinema
interest.
HOME
THEATER DESIGN IDEAS
Source Jay Tayborg
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Room
Dimensions The
first thing we needed to decide was the room
dimensions. I had three key goals for this theater
which impact this decision:
The room dimension ratios should be as acoustical
optimal as possible.
The display system should be rear projection
to move the noisy projector (and other equipment)
away from the listening position and improve
the quality of the image when the room lights
are not all the way off.
The room should seat a minimum of six people
using normal sofas (my wife doesn't like theater
seating).
In
average size home theaters and listening rooms,
the axial resonances (frequency at which the
wavelength of the sound matches the room dimension)
falls in the first few octaves of the audible
sound spectrum. These resonances cause significant
peaks and dips in the frequency response as
heard in the room. To minimize the impact of
these resonances, the room dimensions (length,
width, height) are chosen so that they are not
equal or an even multiple of one another. This
essentially spreads out the resonances so that
one frequency (or narrow range) is not affected
by resonances along more than one room axis.
A
number of researchers have attempted to determine
the optimal ratio for a rectangular room. The
consensus is that there is no "optimal" ratio,
but a number of different ratios that provide
good distributions of room resonances. Some
have chosen a ratio (1.0 : 1.6 : 2.33) proposed
by L. W. Sepmeyer (Computer Frequency and Angular
Distribution of the Normal Modes of Vibration
in Rectangular Rooms, 1965). However making
the wall between the theater and projection
room acoustically transparent, effectively making
the length of the room considerably longer.
Larger
rooms have fewer bass resonance problems because
the modes are closer together in the audible
frequency range. We're only increasing one of
the room dimensions, but this is the most important
dimension since this will make the bass response
much smoother as we move forward and back in
the room, giving us more flexibility in adjusting
the seating positions.
The
effect of room modes can be reduced by using
low frequency absorption in the room. This absorption
broadens the bandwidth of each mode and reduces
its amplitude. Low frequency absorption can
be provided by appropriate room construction
and using acoustic treatments designed for this
purpose (such as RPG Modex panels and ASC Tube
Traps, or similar homemade devices). A properly
designed room with these treatments will result
in a much smoother bass response, but more bass
energy must be provided by the subwoofers to
create the same bass loudness in the room.
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Increasing
the length of the room also means that the rear wall
is now a considerable distance from the speakers. This
eliminates the rear room boundary from interfering with
the front speaker response. Room boundaries can also
have significant deleterious effect on frequency response
smoothness. This is due to constructive and destructive
interference between the direct sound from the speakers
and the reflected sound from the walls.
The
projector room can also now be used for room acoustic
treatments without worrying about esthetics. And the
subwoofers can be placed in ideal positions to more
evenly "load" the room so the bass response is more
even throughout the entire listening area. The dimensions
of the "theater" part of the room are 258" long, 178"
wide, and 110" high. This room is separated from the
projector room with a cloth partition. The length of
the overall room is 442".
Reverberation
After considering room bass resonances, the most significant
acoustical property of a room is its reverberation time.
When a sound is generated in a room, it bounces around
the room and eventually decays. The accepted definition
of reverberation time is the time it takes sound to
be attenuated by 60dB. In rough terms, this is the time
it takes a loud sound to decay to inaudibility.
A
room with a long reverberation time will sound very
live, perhaps even to the point of having echoes if
the room is large enough. Many church cathedrals or
gymnasiums will have this quality. A room with a very
short reverberation time will sound dead and lifeless
- an anechoic chamber or an open field are probably
the best examples. There are many opinions about the
optimum reverberation time for a home theater, but it
is generally agreed that a reverberation time in the
range of 0.2 to 0.6 seconds will work well. A longer
reverberation time will make music sound more live,
but at the expense of dialog intelligibility. Since
movies are mostly about the dialog, I've designed the
theater with a reverberation time goal of around 0.3
to 0.4 seconds. This is similar to my previous theater
which worked very well.
Reverberation
time is determined by the size of the room and acoustic
dampening. Acoustic dampening materials attenuate the
sound as it reflects off the surface. Every material
used in the room provides some acoustic dampening, so
the challenge is to choose materials for their esthetic
value that also provide good acoustical properties.
For optimal sound, the reverberation time should be
fairly consistent across the audible spectrum. It is
fairly easy to absorb sound in the higher frequencies
with materials such as carpeting, stuffed furniture,
draperies, etc., but it is more difficult to match this
absorption in the bass frequencies. The reverberation
time can be approximated using the following simple
formula, which was empirically derived by Sabine around
the turn of the century. It should be noted, however,
that this formula is not very accurate for small rooms,
and empirical measurements will be required to fine
tune the room.
RT = 0.049V/Sa
where,
V = volume of the room in cu ft.
S = total surface area of the room in sq ft. a = the
average absorption coefficient of room surfaces.
Sa = total absorption, sabins.
The absorption coefficients of most building and acoustic
materials are readily available. These are generally
specified for six different frequencies (125Hz, 250Hz,
500Hz, 1KHz, 2KHz, and 4KHz).
Please
find below an example spreasheet from a theater to estimate
the reverberation time based on the materials and room
treatments. The determination of room treatments was
partially determined by plugging their acoustical properties
into this spreadsheet to see their effect. The calculated
reverberation time for my theater ranges from 0.25 to
0.4 across the audio spectrum (at least from 125Hz to
4Khz). However, it is difficult to estimate the absorption
that will result from the rear projector room. It was
modeled this as open space (i.e., high absorption across
the spectrum), and this seems to have been fairly accurate
since the reverberation time inside the theater sounds
that were expected.
| Size: |
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21.5
x 14.8 x 9.2 |
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| Floor |
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Carpet
with mat over suspended wood, vinyl sheeting between
pad and carpet |
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| Walls |
Left |
5/8"
drywall over frame construction with fiberglass |
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Right |
5/8"
drywall on hat channel with RSICs at 16" and 32"
centers, with fiberglass insulation |
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Front |
Guilford
FR701 fabric, open to projector room, projection
screen, 5/8" drywall above screen |
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Rear |
5/8"
drywall over frame construction with fiberglass,
topped with 1/2" plywood |
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| Ceiling |
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5/8"
drywall on hat channel with RSICs over frame construction
with fiberglass |
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| Volume: |
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2897 |
cu
ft. |
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| Material |
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S |
125
Hz |
250
Hz |
500
Hz |
1
Khz |
2
Khz |
4
Khz |
|
|
sq
ft. |
a |
Sa |
a |
Sa |
a |
Sa |
a |
Sa |
a |
Sa |
a |
Sa |
| Carpet
with pad over wood floor |
196 |
0.10 |
19.6 |
0.27 |
52.8 |
0.39 |
76.2 |
0.34 |
66.5 |
0.48 |
93.8 |
0.63 |
123.2 |
| Carpet
with pad over wood riser |
123 |
0.40 |
49.3 |
0.35 |
43.2 |
0.39 |
48.1 |
0.34 |
41.9 |
0.48 |
59.2 |
0.63 |
77.7 |
| Left
wall (- acoustic treatment) |
171 |
0.29 |
49.5 |
0.10 |
17.1 |
0.05 |
8.5 |
0.04 |
6.8 |
0.07 |
12.0 |
0.10 |
17.1 |
| Right
wall (- acoustic treatment, door) |
165 |
0.34 |
56.0 |
0.20 |
33.0 |
0.06 |
9.9 |
0.04 |
6.6 |
0.07 |
11.5 |
0.10 |
16.5 |
| Uncovered
door |
6 |
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| Back
wall (- acoustic treatment) |
78 |
0.29 |
22.6 |
0.10 |
7.8 |
0.05 |
3.9 |
0.04 |
3.1 |
0.07 |
5.4 |
0.10 |
7.8 |
| Front
wall (- screen & above) |
90 |
0.85 |
76.2 |
0.85 |
76.2 |
0.85 |
76.2 |
0.85 |
76.2 |
0.90 |
80.7 |
1.00 |
89.6 |
| Front
wall above screen |
17 |
0.29 |
4.9 |
0.10 |
1.7 |
0.05 |
0.8 |
0.04 |
0.7 |
0.07 |
1.2 |
0.10 |
1.7 |
| Rear
projection screen |
30 |
0.35 |
10.4 |
0.25 |
7.4 |
0.18 |
5.3 |
0.12 |
3.6 |
0.07 |
2.1 |
0.04 |
1.2 |
| Ceiling
(-acoustic treatment) |
294 |
0.34 |
100.0 |
0.20 |
58.8 |
0.06 |
17.7 |
0.04 |
11.8 |
0.07 |
20.6 |
0.04 |
11.8 |
| Air
(per 1000 cu ft) |
2.9 |
0.00 |
0.0 |
0.00 |
0.0 |
0.00 |
0.0 |
0.90 |
2.6 |
2.30 |
6.7 |
7.20 |
20.9 |
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| Acoustic
Treatments |
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| Left
wall fiberglass absorption |
15 |
0.90 |
13.5 |
0.92 |
13.8 |
1.00 |
15.0 |
1.00 |
15.0 |
1.00 |
15.0 |
1.00 |
15.0 |
| Left
wall angled reflectors |
12 |
0.34 |
4.1 |
0.69 |
8.3 |
0.26 |
3.1 |
0.14 |
1.7 |
0.17 |
2.0 |
0.20 |
2.4 |
| Right
wall fiberglass absorption |
15 |
0.90 |
13.5 |
0.92 |
13.8 |
1.00 |
15.0 |
1.00 |
15.0 |
1.00 |
15.0 |
1.00 |
15.0 |
| Right
wall angled reflectors |
12 |
0.34 |
4.1 |
0.69 |
8.3 |
0.26 |
3.1 |
0.14 |
1.7 |
0.17 |
2.0 |
0.20 |
2.4 |
| Rear
wall bass trap diffusors |
58 |
1.40 |
81.7 |
1.80 |
105.0 |
1.50 |
87.5 |
0.90 |
52.5 |
0.50 |
29.2 |
0.30 |
17.5 |
| Ceiling
Skyline diffusors |
24 |
0.00 |
0.0 |
0.34 |
8.2 |
0.28 |
6.7 |
0.29 |
7.0 |
0.19 |
4.6 |
0.16 |
3.8 |
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| Audience
(on leather sofas) |
7 |
4.00 |
28.0 |
5.00 |
35.0 |
5.50 |
38.5 |
6.50 |
45.5 |
5.20 |
36.4 |
4.00 |
28.0 |
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| Total
Sabins |
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533.3 |
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490.2 |
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415.6 |
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358.1 |
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397.4 |
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451.5 |
| Reverberation
Time |
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0.27 |
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0.29 |
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0.34 |
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0.40 |
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0.36 |
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0.31 |
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Room Construction
Two primary goals for room construction are noise isolation
and good acoustical properties. Fortunately, conventional
home building practices (specifically, drywall over
framing) yield very good acoustics for small to moderate
size rooms.
To
improve the acoustics from a cement floor, it would
be recomended that the floor be built up with flooring
plywood over 2x4 joists. Relatively thin (1/2") plywood
is used for the floor to reduce the resonance frequency
and increase low frequency absorption. Floor joists
are spaced at random intervals through the room to vary
the resonance frequencies. Closer spacing is used under
higher traffic areas to firm up the floor. Sound absorbing
material is used in between the floor joists.
To
reduce high frequency absorption from the carpet, vinyl
sheeting is placed between the carpet and the pad on
the rear shelf.
The
walls and ceiling are built using 5/8" drywall on framing
which provides excellent acoustic properties (although
some surface-applied acoustic treatment is still required
for the best sound). My primary concern for the walls
and floor construction is reducing sound transmission,
both to avoid bothering family members outside the theater
and to reduce ambient noise in the theater.
The
shared wall is built using double wall construction
(two completely independent walls are built with an
air gap separating them). This kind of wall construction
provides more than 20dB of additional sound isolation
compared to a normal stud partitioned wall. The drywall
for this wall is mounted on hat channel using resilient
sound isolation clips. The ceiling also uses 5/8" drywall
mounted to hat channel using RSICs. 8" fiberglass batting
with a 4" air gap is used between the floor joists.
The ceiling is completely sealed to eliminate sound
leakage.
Acoustic
Treatment
Acoustic treatment can be applied to the surface of
the walls to modify the acoustics of the space, including
adjusting reverberation time, reducing room resonance
problems, reducing comb-filter effects, and improving
imaging specificity by reducing early reflections.Sound
reflecting off of walls and other objects in the room
can reduce detail and imaging specificity. Sound reflections
fall into two categories - those that can be distinguished
from the original sound and those that can't. Sounds
that occur more than 10ms apart can generally be distinguished
as separate sounds. Since sound travels at roughly 1100
ft per second, a reflection from a wall that adds 11
ft to the travel distance will fall into this first
category. Shorter delays will fall into the second category.
Reflections
that can't be distinguished are generally the most harmful
to the imaging. This is because these reflections confuse
the brain's ability to determine spatial cues from the
difference in arrival time to your two ears. The closer
in time the reflection is to the original sound, the
worse the problem. This is why refraction off the edge
of a speaker cabinet can be so damaging to a speakers
ability to image well. Longer delayed reflections can
actually be helpful to creating a sense of airiness
to the sound as long as the reflections are not high
in energy compared to the original. In most rooms, these
reflections will be fairly diffuse once they reach your
ears.
The
other advantage of taming the first reflections is the
reduction of comb filtering. These reflections can also
cause constructive and destructive interference at low
frequencies which result in peaks and dips in the frequency
response. By reducing the amplitude of the coherent
reflections, these interference effects are mitigated.
The obvious way to reduce the effect of reflections
is to put acoustic absorbing material on the surface
of the room. However, too much use of these materials
can reduce the reverberation time of the room to the
point that the room sounds dead and flat. The alternative
is to scatter or diffuse the sound so that only a small
portion of the energy from the reflection actually arrives
at your ear and the rest is reflected to other parts
of the room.
Using
a small amount of absorptive material (shown as peach
colored rectangles in the diagram above) at the first
reflection point on the side walls since this is where
the strongest reflections usually occur (since the floor
is carpeted, it already has good absorption). The side
wall absorptive material consists of 4" thick fiberglass
batting set into the wall. Vertical slats are placed
periodically between the batting which helps to diffuse
the sound reflections within the batting, increasing
its absorptive capability (particularly in the mid frequencies).
The
side walls beside the listening position are treated
with slanted plywood panels. This reduces "slap echo"
which is caused from mid to high frequency sounds reflecting
back and forth across the room. I've also placed some
fiberglass absorption material around the side channel
speakers to reduce near wall reflections from these
speakers.
The
rear wall requires the most treatment since the rear
seating is relatively close to this wall. Direct reflections
from a close wall can reduce image detail and cause
interference effects affecting frequency response.
One
does not want to use too much absorptive material on
this wall because this might make the room ACOUSTIC
TREATMENTS ON REAR WALL sound too dead, particularly
for those seated in the rear seating positions. Some
form of diffusor is the right solution since this will
diminish the effect of direct reflections while maintaining
a degree of ambiance in the room. I decided to make
polycylindrical diffusors which double as bass traps,
similar to ASC Tube Trap half-rounds. A polycylindrical
diffusor is not quite as effective as a reflection phase
grating diffusor (such as those popularized by RPG Diffusors),
but it still works well and can be produced at a fraction
of the cost and complexity. A total of 16 diffusors,
each 15"w x 36"h, are used on the real wall, as shown
in the diagram above.
Acoustic
treatment can also be used to reduce the effect of room
modes. By increasing the absorption of bass energy,
the amplitude of frequency response deviations from
room modes is decreased, while at the same time spreading
out their effect over a wider range of frequencies.
Much of the bass absorption will come from the room
construction. The floor, walls, and ceiling are all
designed to be relatively flexible with a low resonance
frequency, allowing bass energy to be absorbed and dissipated.
Since
the rear seating is relatively close to the rear wall,
additional bass absorption in this area will be beneficial
at reducing room mode induced bass peaks in the region
of these seats. The diffusors are designed to provide
bass absorption in the 80-300Hz region which is where
many of the room mode problems are likely to occur.
Since these diffusors are not terribly efficient bass
absorbers, the large number used (16 in my case) is
necessary to have a meaningful effect on reducing room
mode bass irregularities.
Seating
Leather sofas and loveseats are provided for seating
for seven people. A 12" riser is used in the rear 100"
of the room for the two love seats for a clear line
of sight to the screen. Most seats are positioned such
that expected head positions are not on even multiples
of the room dimensions. This minimizes the effect of
room resonances. The only significant exception is the
center seat on the front sofa, but this position will
provide the best imaging response.
Lighting
and Ventilation
Lighting is provided by low voltage cans in the ceiling
over each sofa and sconces on the side walls. There
is also a rope light mounted under a lip on the riser.
All of these lights are on dimmer controls. Since the
theater is a well sealed room, some forced ventilation
is required to maintain fresh air. Since there is no
equipment inside the theater (other than speakers),
relatively little heat will be generated in the room,
so little cooling is required. A separate zone on the
central air conditioning/heat pump is provided for the
theater. The intake vent is mounted over the screen
in the front of the room. The exhaust vent is mounted
in the floor behind the rear loveseats. Ducting is implemented
with flexible fiberglass lined ducts to minimize sound
transmission
A home theater is best implemented in a dedicated room
that can be sound proofed and closed off from light.
I prefer my music system in the living room where it
can provide background tunes for socializing, as well
as be used for focused listening.
WHAT
IS IPTV?
IPTV
(Internet Protocol Television) is a system where a digital
television service is delivered by using Internet Protocol
over a network infrastructure, which may include delivery
by a broadband connection. A general definition of IPTV
is television content that, instead of being delivered
through traditional broadcast and cable formats, is
received by the viewer through the technologies used
for computer networks. For residential users, IPTV is
often provided in conjunction with Video on Demand and
may be bundled with Internet services such as Web access
and VoIP. The commercial bundling of IPTV, VoIP and
Internet access is referred to as "Triple Play" service
(adding mobility is called "Quadruple Play"). IPTV is
typically supplied by a service provider using a closed
network infrastructure. This closed network approach
is in competition with the delivery of TV content over
the public Internet, called Internet Television. In
businesses, IPTV may be used to deliver television content
over corporate LANs.
Because IPTV uses huge centralized servers to deliver
video into consumers' homes, it can support a nearly
unlimited number of channels and allow customers to
pick from an ŕ la carte channel selection. It can even
offer multiple camera angles for sporting events and
make thousands of old movies, TV shows, and events available
"on demand" at the push of the button. IPTV differs
from earlier forms of Internet-based TV in that, while
the video signal is encoded just like data over the
Web, it travels solely over SBC's own servers and network.
Viewers will find the experience akin to watching digital
cable, rather than streaming video on the Web.
Architecture
of IPTV
Broadcast IPTV has two major architecture forms: free
and fee based. As of June 2006, there are over 1,300
free IPTV channels available. This sector is growing
rapidly and major television broadcasters worldwide
are transmitting their broadcast signal over the Internet.
These free IPTV channels require only an Internet connection
and an Internet enabled device such as a personal computer,
HDTV connected to a computer or even a 3G cell/mobile
phone to watch the IPTV broadcasts. See also: Internet
television Mobile TV In December 2005, independently
produced mariposaHD became the first original IPTV broadcast
available in an HDTV format. Various Web portals offer
access to these free IPTV channels. Some cite the ad-sponsored
availability of TV series such as Lost as indicators
that IPTV will become more prevalent. Because IPTV uses
standard networking protocols, it promises lower costs
for operators and lower prices for users. Using set-top
boxes with broadband Internet connections, video can
be streamed to households more efficiently than current
coaxial cable. ISPs are upgrading their networks to
bring higher speeds and to allow multiple High Definition
TV channels. In 2006, AT&T launched its U-Verse
IPTV service. Comprised of a national head end and regional
video serving offices, AT&T offered over 300 channels
in 11 cities with more to be added in 2007 and beyond.
While using IP protocols, AT&T has built a private
IP network exclusively for video transport. Local IPTV,
as used by businesses for Audio Visual AV distribution
on their company networks is typically based on a mixture
of: a) Conventional TV reception equipment and IPTV
encoders b) IPTV Gateways that take broadcast MPEG channels
and IP wrap them to create multicast streams. IPTV uses
a two-way digital broadcast signal sent through a switched
telephone or cable network by way of a broadband connection
and a set-top box programmed with software (much like
a cable or DSS box) that can handle viewer requests
to access to many available media sources. Currently,
California based UTStarcom, Inc. and Tennessee based
Worley Consulting are two companies offering end-to-end
networking infrastructure for IPTV-based services.
Protocols
IPTV covers both live TV (multicasting) as well as stored
video (Video on Demand VOD). The playback of IPTV requires
either a personal computer or a set-top box connected
to a TV. Video content is typically compressed using
either a MPEG-2 or a MPEG-4 codec and then sent in an
MPEG transport stream delivered via IP Multicast in
case of live TV or via IP Unicast in case of Video on
Demand. IP Multicast is a method in which information
can be sent to multiple computers at the same time.
The newly released (MPEG-4) H.264 codec is increasingly
used to replace the older MPEG-2 codec. In standards-based
IPTV systems, the primary underlying protocols used
for: Live TV is using IGMP version 2 for connecting
to a multicast stream (TV channel) and for changing
from one multicast stream to another (TV channel change).
VOD is using the Real Time Streaming Protocol (RTSP).
Currently, the only alternatives to IPTV are traditional
TV distribution technologies such as terrestrial, satellite
and cable. However, cable can be upgraded to two-way
capability and can thus also carry IPTV. NPVR (network-based
Personal Video Recorder) Network Personal Video Recording
is a consumer service where real-time broadcast television
is captured in the network on a server allowing the
end user to access the recorded programs on the schedule
of their choice, rather than being tied to the broadcast
schedule. The NPVR system provides time-shifted viewing
of broadcast programs, allowing subscribers to record
and watch programs at their convenience, without the
requirement of a truly personal PVR device. It could
be compared as a "PVR that is built into the network"
-- however that would be slightly misleading unless
the word "Personal" is, of course, changed to "Public"
for this context. Subscribers can choose from the programmes
available in the network-based library, when they want,
without needing yet another device or remote control.
However, many people would still prefer to have their
own PVR device, as it would allow them to choose exactly
what they want to record. This bypasses the strict copyright
and licensing regulations, as well as other limitations,
that often prevent the network itself from providing
"on demand" access to certain programmes (see Heroes,
below). In Greece, On Telecoms offers an NPVR service
to all subscribers in their basic package with all the
programming of all major national Greek TV channels
for the last 72 hours. The user has to sign in their
contract that they agree that the company will record
national programming of the last 72 hours FOR them so
that they can come around any legal implications (like
the ones mentioned here) as this service would work
like a personal PVR.
Advantages
The IP-based platform offers significant advantages,
including the ability to integrate television with other
IP-based services like high speed Internet access and
VoIP. A switched IP network also allows for the delivery
of significantly more content and functionality. In
a typical TV or satellite network, using broadcast video
technology, all the content constantly flows downstream
to each customer, and the customer switches the content
at the set-top box. The customer can select from as
many choices as the telecomms, cable or satellite company
can stuff into the “pipe” flowing into the home. A switched
IP network works differently. Content remains in the
network, and only the content the customer selects is
sent into the customer’s home. That frees up bandwidth,
and the customer’s choice is less restricted by the
size of the “pipe” into the home. This also implies
that the customer's privacy could be compromised to
a greater extent than is possible with traditional TV
or satellite networks.
Interactivity
An IP-based platform also allows significant opportunities
to make the TV viewing experience more interactive and
personalized. The supplier may, for example, include
an interactive program guide that allows viewers to
search for content by title or actor’s name, or a picture-in-picture
functionality that allows them to “channel surf” without
leaving the program they’re watching. Viewers may be
able to look up a player’s stats while watching a sports
game, or control the camera angle. They also may be
able to access photos or music from their PC on their
television, use a wireless phone to schedule a recording
of their favorite show, or even adjust parental controls
so their child can watch a documentary for a school
report, while they’re away from home.
VoD
VoD stands for Video on Demand. VoD permits a customer
to browse an online programme or film catalogue, to
watch trailers and to then select a selected recording
for playback. The playout of the selected movie starts
nearly instantaneously on the customer's TV or PC. Technically,
when the customer selects the movie, a point-to-point
unicast connection is set up between the customer's
decoder (SetTopBox or PC) and the delivering streaming
server. The signalling for the trick play functionality
(pause, slow-motion, wind/rewind etc.) is assured by
RTSP (Real Time Streaming Protocol). The most common
codecs used for VoD are MPEG-2, MPEG-4 and VC-1. In
an attempt to avoid content piracy, the VoD content
is usually encrypted. Whilst encryption of satellite
and cable TV broadcasts is an old practice, with IPTV
technology it can effectively be thought of as a form
of Digital Rights Management. A film that is chosen,
for example, may be playable for 24 hours following
payment, after which time it becomes unavailable.
IPTV based Converged Services
Another advantage of an IP-based network is the opportunity
for integration and convergence. Converged services
implies interaction of existing services in a seamless
manner to create new value added services. One good
example is On-Screen Caller ID, getting Caller ID on
your TV and the ability to handle it (send it to voice
mail, etc). IP-based services will help to enable efforts
to provide consumers anytime-anywhere access to content
over their televisions, PCs and cell phones, and to
integrate services and content to tie them together.
Within businesses and institutions, IPTV eliminates
the need to run a parallel infrastructure to deliver
live and stored video services.
Limitations
Because IPTV requires real-time data transmission and
uses the Internet Protocol, it is sensitive to packet
loss and delays if the IPTV connection is not fast enough
or picture break-up or loss if the streamed data is
unreliable. This latter problem has proved particularly
troublesome when attempting to stream IPTV across wireless
links. Improvements in wireless technology are now starting
to provide equipment to solve the problem.
ABOUT
THE HOME THEATER PC
A home theater PC (HTPC) or media PC is a convergence
device that combines the functions of a personal computer
and a digital video recorder. It is connected to a television
or a television-sized computer display and is often
used as a digital photo, music, video player, TV receiver
and digital video recorder. Home theater PCs are also
referred to as media center systems or media servers.
The general goal in a HTPC is usually to combine many
or all components of a home theater setup into one box.
They can be purchased pre-configured with the required
hardware and software needed to add television programming
to the PC, or can be cobbled together out of discrete
components as is commonly done with GB-PVR, SageTV,
Famulent or LinuxMCE.
HTPC
characteristics Beyond functioning as a standard PC,
all HTPCs have three additional characteristics in common:
* Television connectivity
* Quiet / minimal noise during operation
* High storage capacities
Television connectivity Standard PC units are
usually connected to a CRT or LCD display, while HTPCs
are designed to be connected to a television. All HTPCs
should feature a TV-out option, using either a HDMI,
DVI, Component Video, VGA (for some LCD televisions),
or S-Video output.
Quiet / minimal noise A common user complaint
with using standard PCs as HTPC units is background
noise, especially in quieter film scenes. Most computers
are designed for maximum performance or clock speed,
while the functions of a HTPC system may not be processor-intensive.
Thus, passive cooling systems, low-speed fans, vibration-absorbing
elastic mounts for fans and hard drives, and other minimal
noise devices are used in place of conventional cooling
systems. Putting the operating system on flash memory
and keeping the media on a separate file server elsewhere
in the home can eliminate the noise and heat generated
by a hard drive.
Higher storage capacities Because of the nature
of the HTPC, higher than average capacities are required
for HTPC units to allow storage of pictures, music,
television shows, videos, and other multimedia. Designed
almost as a 'permanent storage' device, space can quickly
run out on these devices. Because of restrictions on
internal space for hard disc drives and a desire for
low noise levels, many HTPC units utilise a file server
across a network. Some HTPC units also feature a DVD
writer to help users copy and move their media.
- Comparison with dedicated media devices - Advantages
Quality HTPCs may support high-definition television
and surround sound. Upsampling DVDs to 720p, or even
1080p/i, for display on a connected HDTV will give a
picture that rivals some dedicated home theater equipment.
For DVD playback, HTPCs with mid to high end video card
technology (Nvidia purevideo or Ati avivo) have defeated
standalone DVD players up to the $2000 range in benchmarking
tests.
Digital video recording Computer-based digital
video recorder software that enables the PC to record
video from the television signal generally has no monthly
subscription fees. The user can schedule recordings
from any computer or mobile phone on the Internet. Recording
space can easily be upgraded, and/or shows can be burned
to DVD or other removable media. These features are
also possible with HDTV when using an HDTV tuner card
& appropriate software. Premium HDTV channels, which
are encrypted, can only be time-shifted with a CableLabs-certified
system using an OCUR device under Windows Vista, the
same way a TiVo Series 3 can record Premium Content.
One media location HTPCs often include online storage
of music and movies, usually copied from the original
media or downloaded from the Internet onto the HTPC
or media server. This allows more convenient access
to the content, as well as searching by artist, genre,
director, etc. Other common features of a HTPC might
include digital photo albums, weather information, news
headlines, whole house lighting/appliance control, and
the ability to use one remote for all HTPC devices.
Gaming
Advantages over video game consoles include the
ability to play games produced by developers who don't
get publishing license with the console manufacturers
as well as more connectivity options and customizable
input devices. A HTPC can also perform very well as
an emulator of console games, allowing the user to store
a large library of games designed for a large screen.
In addition, computers can usually be built to specifications
above that of video game consoles, which means that
many PC games will look better than the same game released
for a console. However, most HTPCs are not designed
with high end gaming in mind, nor are most native commercial
PC games designed for large screens.
- Disadvantages
[
Cost In general, PCs sold as HTPCs tend to be
more expensive than ordinary PCs or than dedicated devices
as not all PCs include a TV tuner, a remote control,
and a flash memory card reader for loading digital photos.
It's common to over engineer the hardware slightly so
as to keep playback and recording smooth at all times;
this increases cost. A special computer case designed
to sit near a TV and look like a DVD player may also
increase the price, and some of these need smaller motherboards.
Setup
and maintenance Because HTPCs are far from mainstream,
a lot of the commonly used software is not easy for
the average computer user to set up. Generally, setting
up HTPC software should be done by people who are already
very comfortable behind a computer. However, once properly
set up, it can be easy to use.
Gaming Computer games work on HTPCs, but apart
from classics compilations that use software emulators
of console or arcade systems, such as Midway Arcade
Treasures, few are designed specifically for television
displays. Games designed for a generic PC tend to draw
text using small fonts that are difficult to read on
a standard-definition TV. The majority of generic PC
games also tend to allow only one player per machine,
and multiplayer gaming requires more than one PC. This
makes it difficult to find counterparts to popular party
style console games such as Bomberman or the Super Smash
Bros. series. Lastly, many HTPCs are normally not built
with performance in mind. The graphic adapters equipped
on HTPCs may not be top-of-the-line, they may not have
the required expansion slots for performance-enhancing
expansion cards, and even the motherboard may not be
using a chipset that is optimized for performance. As
such they do not perform well on games that have a very
high hardware specification. Note, however, that most
disadvantages presented here apply to pre-fabricated
HTPCs sold under that auspice.
- Hardware
CPU Current generation computer systems have
enough computing power to record and play at least one
stream of HDTV content, but conservatively, a processor
of at least 1GHz will be able to play standard definition
TV content even without hardware support. A 2.5Ghz Pentium
4 (roughly a 2Ghz Athlon XP) or faster CPU is needed
to play back the highest resolution of HDTV content
without dropped frames.
TV
Capture Several manufacturers build combined TV
tuner plus capture cards for PCs. Many such cards offer
hardware MPEG encoding to reduce the computing requirements.
Some cards are designed for analog TV signals such as
standard definition cable or off the air television
while others are designed for high definition digital
TV.
Remote
Control Integrating a Media PC into a typical living
room requires a way of controlling the computer from
a couch across the room. Most wireless keyboards and
pointing devices are intended for close range use from
a hard surface like a table, but some wireless devices
are intended for longer range use. Many TV tuner/capture
cards include remote controls for use with the applications
included with the card. GB-PVR, SageTV, Media Portal
and Beyond TV support the use of a Windows MCE remote
control or Snapstream's Firefly remote control. The
MCE receiver has 2 IR blaster ports to control set top
boxes. Some Directv receivers can be controlled with
a serial cable as well.
-
Software
Operating System There are Media PC options available
for Windows and Linux users. A common approach for Windows
based Media PCs is to install a version of Windows Vista
that contains the Windows Media Center(Windows Vista
Home Premium or Windows Vista Ultimate) or Windows XP
Media Center Edition as the operating system. This release
of Windows includes additional software that covers
the PVR functions of the Media PC, including free program
guide information and automatic program recording. When
building your own Windows MCE based Media PC it is worth
noting that Windows MCE does not, of itself, provide
an MCE certified MPEG2 codec, although one can be purchased
from Intel, or is alternatively included when purchasing
Intervideo's WinDVD. Other MCE compatible MPEG2 decoders
are Nvidia's PureVideo and Sonic's CinePlayer DVD Decoder
packages.
Alternatively, a Media PC may be built with the addition
of a third party software PVR such as GB-PVR, SageTV
or Snapstream's BeyondTV to a Windows-equipped PC. SageTV
and GB-PVR have integrated placeshifting comparable
to the Slingbox, allowing client PCs and the Hauppauge
MediaMVP to be connected to the server over the network.
Snapstream provides heuristic commercial detection and
program recompression. When using a faster CPU, SageTV
and Beyond TV can record content from TV capture cards
which do not include hardware MPEG2 compression. For
a free alternative, GB-PVR and MediaPortal provide full
home theatre support and good multi-card DVR capabilities.
GB-PVR also has a free client, free mediaMVP client,
and free network media playback. For the Linux operating
system, KnoppMyth combines the Knoppix Linux distribution
with MythTV, a Linux based software PVR, while LinuxMCE
combines MythTV and the Kubuntu distribution. SageTV
provides commercially supported Linux Media PC software
that is compatible with most major Linux distributions.
ABOUT
VIDEO PROJECTORS
A
video projector takes a video signal and projects the
corresponding image on a projection screen using a lens
system. All video projectors use a very bright light
to project the image, and most modern ones can correct
any curves, blurriness, and other inconsistencies through
manual settings. Video projectors are widely used for
conference room presentations, classroom training, and
home theatre applications. A video projector may also
be built into a cabinet with a rear-projection screen
(rear-projection TV, or RPTV) to form a single unified
display device, now popular for “home theater” applications.
Common display resolutions for a portable projector
include SVGA (800×600 pixels), XGA (1024×768 pixels),
720p (1280×720 pixels), and 1080p (1920×1080 pixels).
The
cost of a device is not only determined by its resolution,
but also by its light output, acoustic noise output,
contrast, and other characteristics. While most modern
projectors provide sufficient light for a small screen
at night or under controlled lighting such as in a basement
with no windows[1], a projector with a higher light
output (measured in lumens, abbreviated “lm”) is required
for a larger screen or a room with a higher amount of
ambient light. A rating of 1000 to 1500 ANSI lumens
or lower is suitable for smaller screens with controlled
lighting or low ambient light.[1][2] Between 1500 and
3000 lm is suitable for medium-sized screens with some
ambient light or dimmed light. Over 3000 lm is appropriate
for very large screens in a large room with no lighting
control (for example, a conference room). Projected
image size is important; because the total amount of
light does not change, as size increases, brightness
decreases. Image sizes are typically measured in linear
terms, diagonally, obscuring the fact that larger images
require much more light (proportional to the image area,
not just the length of a side). Increasing the diagonal
measure of the image by 25 % reduces the image brightness
by 35 %; an increase of 41 % reduces brightness by half.
Projection
technologies
CRT projector using cathode ray tubes. This typically
involves a blue, a green, and a red tube. Minimal maintenance
is required (unlike projectors that use expensive lamps
which must be periodically replaced after they burn
out). This is the oldest system and falling out of favor
largely because of the bulky cabinet. However, it does
provide the largest screen size for a given cost. This
also covers three tube home models, which, while bulky,
can be moved.
LCD
projector using LCD light gates. This is the simplest
system, making it one of the most common and affordable
for home theaters and business use. Its most common
problem is a visible “screen door” or pixelation effect,
although recent advances have minimized this.
DLP
projector using Texas Instruments’ DLP technology. This
uses one, two, or three microfabricated light valves
called digital micromirror devices (DMDs). The single-
and double-DMD versions use rotating color wheels in
time with the mirror refreshes to modulate color. The
most common problem with the single- or two-DMD varieties
is a visible “rainbow” which some people perceive when
moving their eyes. Systems with 3 DMDs never have this
problem. More recent projectors with higher speed (2x
or 4x) and otherwise optimised color wheels have minimized
this artifact.
LCOS projector using Liquid crystal on silicon.
D-ILA JVC’s Direct-drive Image Light Amplifier
based on LCOS technology.
LED Use an array of Light Emmitting Diodes as
the light source, negating the need for lamp replacement.
A LASER VIDEO projector takes a video signal
and modulates a laser beam in order to project a raster-based
image. The systems work either by scanning the entire
picture a dot at a time and modulating the laser directly
at high frequency, much like the electron beams in a
CRT, or by optically spreading and then modulating the
laser and scanning a line at a time, the line itself
being modulated in much the same way as in a DLP. When
well implemented this technology produces the broadest
color gamut available in practical display equipment
today, derived from the fact that lasers produce truly
monochromatic primaries. Due to the special features
of laser projectors it is possible to project images
or data on any kind of projection surface. Typically
sharpness, colour space and contrast are higher than
that of other projection technologies (on – off contrast
is typically 50,000:1 and higher). In comparison to
conventional projectors laser projectors provide a lower
luminous flux output, but because of the extremely high
contrast, the brightness appears greater.